NCsoft‘s fantasy-themed massively multiplayer game， Lineage II： The Chaotic Chronicle， definitely isn’t for everyone. While it‘s certainly pretty to look at， the game focuses primarily on fighting monsters repeatedly to earn enough funds to purchase the exorbitantly priced weapons and armor you need to survive——a decidedly different approach than that of most other recent online role-playing games， which have attempted to alleviate these very issues. This differing emphasis is likely due to the fact that Lineage II was originally developed for the Asian market——so a few things may have been lost in translation.
Like in other games of this sort， Lineage II lets you create a single character before you go out on adventures in a persistent online world， where you fight monsters， gain experience levels， and recover treasures with thousands of other players. Having good gear and items is essential to surviving and prospering in Lineage II， which makes money far more important in this game than in most others of its kind. Unfortunately， while Lineage II was to have featured castle sieges and other elaborate player-versus-player battle systems for powerful and experienced characters， these features aren‘t yet implemented in the North American version of the game. While some larger guilds of players have staged bigger battles， player-versus-player combat is otherwise very infrequent in Lineage II. The game has a punishing “karma” system in which players that constantly attack other players out of the blue become outlaws who may be counterattacked and actually lose their items， while everyone else can attack outlaws with impunity.