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死亡骑士蓝贴:关于黄字和白字伤害

[2008-09-12 10:00] 出处:PCgames 作者:互联网 责任编辑:chengbairong

本文关键字: 巫妖王    死亡骑士   

  lz说相比盗贼和狂暴战,DK10秒内用的技能太多了,而DK现在和猎人10秒内用差不多的技能。

  DK技能是不是应该像猎人的稳固那样,而不是现在的百分之多少的武器伤害+AP加成

  Sunny says some smart things. We went through a very similar thought process when we began to look at the DK rotation and dps output.

  We did consider purposely lowering DK white damage so that the specials could be bigger. But it actually does some wacky things to scaling when melee classes do a much larger proportion of yellow damage than white damage -- 40% white damage is about what we shoot for, though that isn't always realized.

  On-next swing attacks are very controversial. They make more sense for classes that need rage dump, but don't specifically help the DK. When we tried them for the DK, there were some people who liked the mechanic, but a lot who didn't.

  You can make a compelling argument that the vision of the DK as someone swinging a big two-hander like Frostmourne doesn't jive well with runes as a power cost, since the latter tend to push you towards using more abilities more often (which necessarily pushes the damage down to compensate).

  Changing that now though would be a huge setback, and I'm actually pretty happy with the DK rotations at the moment. We just need to get the damage somewhere that feels satisfying while still balanced with other classes.

  Sunny说得很好,我们在考虑DK的循环和伤害输出时也是这样类似的想法。

  我们考虑降低DK的白字伤害,提高黄字伤害,但是与其他近战职业相比,黄字伤害占了相当大的比例,这有点不合常理。我们期望40%的伤害是白字,但是这并不是总能实现。

  "下一次攻击"这个设计很有争议。这对那些需要爆发的职业更有意义,对DK则不是特别有帮助。当我们对DK的技能采取这种设计时,一些人喜欢这种改变,但是许多人不喜欢。

  你可以做个令人信服的论据,想象DK是某个挥着双手剑霜之哀伤,不在乎能量消耗的人(这句瞎猜的...juve是什么=,=)。这种情况会让你更经常地使用更多的技能(为了平衡当然要减少些技能的伤害)

  改变它可能是个巨大的倒退,我现在很满意DK的技能循环。我们现在只需要把伤害调整到与其他职业相比平衡的程度。

 

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